Buy low, sell high. It’s the same game in Second Life®.- You can find, at reasonable rates, dozens of properties, which you can develop and sell at a very fast pace.
- Many people are generating an income from flipping real estate. Read the rest of this entry »
Tips of Buying and Selling in Virtual Real Estate
You can view land for sale while logged in to SL™ by touching the Map tab at the bottom of your screen. Any land for sale around you will appear in yellow. You can access all available land by touching the Search tab at the bottom of your screen and then touching the Land Sales category. Read the rest of this entry »
Becoming a Virtual Real Estate Mogul
If you follow the market in Second Life®, you can strategically buy and sell or flip real estate quickly, making a relatively fast return on investment. Many people have caught the real estate bug in Second Life®; that is, they buy and sell real estate in Second Life® as a money-making hobby. Read the rest of this entry »
Virtual Real Estate: Textures & Scripting
Textures are the visual makeup on primitives or objects. A texture can be used like wallpaper, a paint job, shingles, siding, banners, or posters. It can be anything you can imagine. If you build a house and want it to have a weathered cedar shake appearance, you would texture the exterior wall with an image of a weathered cedar shake, then modify its scale to fit the building so that it is a realistic 3D object. Read the rest of this entry »
Real Estate & Primitives in Virtual Real Estate
Actually, this is an inefficient use of prims. You are permitted a certain number of prims to use on a sim (the common term for simulator, or the hardware that generates the virtual world). If the sim reaches the allowable maximum of prims, it disallows the placement of any other objects. Read the rest of this entry »
Topography and Primitives in Virtual Real Etate
When you purchase land from Linden Labs, you choose a basic topography, or the physical features of a region. Before you buy, you must decide what kind of land suits your purposes. Topography is generally modifiable. Read the rest of this entry »
Tips on Developing Virtual Real Estate
If you choose to purchase property, you have the ability to develop it as you wish. In Second Life®, many things are possible because you are not bound by the same confines as the real world. You have a blank canvas in which to construct a creative, functional, and impressionable destination, whatever that may be. Read the rest of this entry »
Tips on Looking for the Ideal Neighborhood in Virtual Real Estate
Silicon Island in Second Life® is home to many corporate offices. Silicon Island owner, SL™-Liam Kanno, keeps an office there for his company, The V3 Group, and rents out the other buildings to interested and serious real-life companies while they get their virtual-world bearings. Read the rest of this entry »
Reasons for Having Virtual Real Estate
You have creative control. You may transform the terrain, use up to 15,000 primitives (objects), choose your media stream and music, and establish privacy settings on land and in skyboxes. You can create the look you want based on your goals.- Islands are separated from the mainland, so lag is less of an issue. Islands usually offer better overall sim performance. Read the rest of this entry »
At the time of writing, the going rate for an island in Second Life® is $1,000, plus a monthly maintenance fee of $295 ($3,540 annually). This is for a new island custom-ordered through Linden Lab. Islands are also for sale from previous owners at various rates. Read the rest of this entry »


